
We Are One: Evil Engine
Your castle was stolen while you were on holiday.
You are a pathetically weak wizard. Alone, you are useless. Fortunately, every crate you smash and every zealot you defeat earns evilness — and evilness raises skeletons.
Raise skeletons, then sacrifice them to evolve the mob: merge two Skeletons into a Brute, and two Brutes into a Vampire. Send the survivors charging through the dungeon or pull them into a living wall around you. Break the Order, survive the deeper floors, and take back the one thing that really matters: your very good chair.
Features
- Grow stronger through a ruthless sacrifice chain: 2 Skeletons → 1 Brute; 2 Brutes → 1 Vampire.
- Switch between ATTACK and DEFEND to control the whole horde.
- Decide when to keep the numbers and when to sacrifice bodies for power.
- Smash dungeon furniture for evilness, treasure, and healing.
- Fight through increasingly dangerous procedural sub-levels.
- Enjoy loud combat cards, kill streaks, screen shake, and a deeply unserious villain origin story.
- March to an original procedural chiptune soundtrack with bespoke sounds for spells, combat, summons, sacrifices, UI, and progression.
- Play instantly in the browser.
Controls
| Move | WASD or arrow keys |
| Cast | Left click or Space |
| Raise Skeleton / merge Brute / merge Vampire | 1 / 2 / 3 |
| Order: Attack | Q |
| Order: Defend | E |
| Restart run | R |
This is an in-development browser build. Keyboard and mouse are required. For the best experience, launch the game in fullscreen.
Made with Godot.
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Bruno Simões |
| Genre | Action, Strategy |
| Tags | Dark Humor, Dungeon Crawler, Fantasy, Pixel Art, Procedural Generation, Roguelite, Singleplayer |
| Content | No generative AI was used |




Comments
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need better path finding for the mobs
thank you so much for the tip, already fixed it in a new patch!